READ

Win gold for gaming: the world of Esports

Imagine getting paid to play for the Essendon Bombers and winning gold at the Olympics by playing video games. This is the burgeoning world of esports.
Megan Pusey
Megan Pusey
Freelance writer
Win gold for gaming: the world of Esports
Image credit: Activision Blizzard

Have you ever had that moment where you’ve mastered a video game and thought I wish I could get paid for this?

Well in 2018, you can, thanks to the growing support for esports.

Esports for n00bs

Esports are the same as any other sport but played in a virtual world rather than the physical one. Games can be single or multi-player and span a range of genres. Popular esport games include StarCraft IIOverwatchLeague of LegendsDota 2FIFACounterstrike: Global Offensive and Super Smash Bros.

What are esports?

Video credit: TVNZ (Television New Zealand)
What are esports?

Video games are designed to test players’ wits, dexterity, strategy, communication and teamwork skills. When you take that to competition level, professional players prepare like any athlete, training many hours a day.

Electronics companies, game developers and gaming communities host national and international-level tournaments. A large pool of prize money is often on offer to attract top-level players.

There has been a growth in the popularity of video games and an increase in tournament prize money. This has led to professional players being more likely to receive a regular salary.

For example, in the Overwatch League, players receive a salary of at least US$50,000, including benefits such as health insurance.

Many professional players are also popular streamers on Twitch. They earn money through subscribers to their channels and sponsorship from major brands. The increase in money has begun to see a hobby turn into a legitimate career.

What is Twitch?

Video credit: Common Sense Media
What is Twitch?

Esports at the Olympics?

The International Olympic Committee (IOC) is considering having esports as an event at the 2024 Paris games. But there is debate about whether ‘mind games’ are sports, as they don’t involve physical prowess.

Before the start of the winter Olympics, the Intel Extreme Masters StarCraft II tournament was held in Pyeongchang. Pro player Sasha ‘Scarlett’ Hostyn from Canada took out the top prize, winning a cool US$50,000, defeating Korea’s champion Kim ‘sOs’ Yoo Jin.

Sasha is the first woman to win a top-level StarCraft II tournament. Her win shows that esports have the potential to be an inclusive, mixed-gender sport. Intel is running more major esports tournaments before the Olympics in 2020 and 2022.

Overwatch World Cup 2016

Image credit: Activision Blizzard
Overwatch World Cup 2016

Australian esports

Intel is bringing back its Counterstrike: Global Offensive tournament to Sydney this May.

Last year saw crowds of up to 10,000 people in attendance, and this year’s tickets are already 80% sold out.

As esport events fill stadiums overseas, some Australian esports teams have attracted surprising new owners. In 2017, AFL teams the Essendon Bombers and the Adelaide Crows both purchased Australian League of Legends teams.

The AFL clubs are seeking to diversify their brands to appeal to a younger audience. You can watch the teams competing in the Oceanic Pro League.

League of Legends has begun branching out into university competitions around the world. Last year, a team from UWA won the Oceanic University Championship.

Flaktest Gaming is another group that “localises the global esports phenomenon and turns it into local leagues”.

View Larger

Flaktest Gaming localises the global esports phenomenon and turns it into local leagues

Image credit: Tim Young
Flaktest Gaming localises the global esports phenomenon and turns it into local leagues

It began running local high school level esports competitions in 2014 when Flaktest Gaming CEO Brett Sullivan noticed “a real big gap in servicing the young population of gamers”.

Brett says they also “provide a safe space for younger gamers”. Team members must be Australian high school students and have a teacher representative managing their team. Flaktest Gaming encourages sportsmanship, teamwork and leadership skills from their players.

Some colleges in the USA are offering esports scholarships like other athletic scholarships. So what are you waiting for? All you need to start training is a computer and an internet connection. Who knows? Maybe one day your gaming skills will help you take home the gold.

Megan Pusey
About the author
Megan Pusey
Megan is a science educator and communicator. She is one-third of the podcast Press X to Science which explores the intersection between gaming and science. Megan is a tech enthusiast and loves exploring learning through games. Her favourite video game is The Witness.
View articles
Megan is a science educator and communicator. She is one-third of the podcast Press X to Science which explores the intersection between gaming and science. Megan is a tech enthusiast and loves exploring learning through games. Her favourite video game is The Witness.
View articles

NEXT ARTICLE

We've got chemistry, let's take it to the next level!

Get the latest WA science news delivered to your inbox, every fortnight.

Republish

Creative Commons Logo

Republishing our content

We want our stories to be shared and seen by as many people as possible.

Therefore, unless it says otherwise, copyright on the stories on Particle belongs to Scitech and they are published under a Creative Commons Attribution-NoDerivatives 4.0 International License.

This allows you to republish our articles online or in print for free. You just need to credit us and link to us, and you can’t edit our material or sell it separately.

Using the ‘republish’ button on our website is the easiest way to meet our guidelines.

Guidelines

You cannot edit the article.

When republishing, you have to credit our authors, ideally in the byline. You have to credit Particle with a link back to the original publication on Particle.

If you’re republishing online, you must use our pageview counter, link to us and include links from our story. Our page view counter is a small pixel-ping (invisible to the eye) that allows us to know when our content is republished. It’s a condition of our guidelines that you include our counter. If you use the ‘republish’ then you’ll capture our page counter.

If you’re republishing in print, please email us to let us so we know about it (we get very proud to see our work republished) and you must include the Particle logo next to the credits. Download logo here.

If you wish to republish all our stories, please contact us directly to discuss this opportunity.

Images

Most of the images used on Particle are copyright of the photographer who made them.

It is your responsibility to confirm that you’re licensed to republish images in our articles.

Video

All Particle videos can be accessed through YouTube under the Standard YouTube Licence.

The Standard YouTube licence

  1. This licence is ‘All Rights Reserved’, granting provisions for YouTube to display the content, and YouTube’s visitors to stream the content. This means that the content may be streamed from YouTube but specifically forbids downloading, adaptation, and redistribution, except where otherwise licensed. When uploading your content to YouTube it will automatically use the Standard YouTube licence. You can check this by clicking on Advanced Settings and looking at the dropdown box ‘License and rights ownership’.
  2. When a user is uploading a video he has license options that he can choose from. The first option is “standard YouTube License” which means that you grant the broadcasting rights to YouTube. This essentially means that your video can only be accessed from YouTube for watching purpose and cannot be reproduced or distributed in any other form without your consent.

Contact

For more information about using our content, email us: particle@scitech.org.au

Copy this HTML into your CMS
Press Ctrl+C to copy