Get Regular Updates!
|Working emotely: emerging jobs in the games industry


Working emotely: emerging jobs in the games industry

Working emotely: emerging jobs in the games industry

Calling all budding photographers, illustrators or graphic designers: here are some emerging jobs that could be your new side hustle.

Working emotely: emerging jobs in the games industry

Imagine you are at a photo shoot. The photographer is posing the model, adjusting the lighting and camera position to get the right shot.

Then there is the click of the keyboard as they capture the perfect shot, no camera required.

Welcome to the world of virtual photography.

Video game companies are hiring people to take photos and videos from inside their games. These are then used to help plug the game to new players.

So you want to be … a game capture artist

Many large studios are including photo modes in their games. These allow players to pause the game and change setup options, as the camera position, lighting and character position.

Recent video games such as Horizon Zero Dawn (2017), Marvel’s Spider-Man (2018) and God of War (2018) all have a photo mode.

The rise in photo modes is driving an increase in virtual photographers.

Dana, or DP_Dwarf, takes virtual photos as a hobby, focusing on shots of people.

View Larger
Photo from Marvel’s Spider-Man video game

Dana’s advice to budding virtual photographers is to realise which kinds of shots come naturally.

And, she says, it’s about practice—loads of practice—and patience.

“Be patient and give it time,” says Dana.

Extending on from this is the ability to capture video from within some games to create action-based trailers and TV ads.

Videos are also used for in-game cinematics and internally within the company to assist in game development.

Becoming a professional game capture artist requires general photography or cinematography experience, as well as knowledge of artistic concepts such as framing, colour and lighting.

Hugo Segobia makes videos from within video games such as World of Warcraft.

Hugo says a good game capture artist needs to master the full pipeline, what you want to show, how to show it and how to edit it.

“You also need to have a passion for video making in general (cinema, clips, reels etc.) … so a cinematic education is a plus,” says Hugo.

Blizzard documentary on Hugo Segobia, game capture artist (or machina maker)

Game capture artists are able to reveal the artistry within the games they’re playing. In 2017, there was even a Horizon Zero Dawn photography exhibition at the PAX Aus gaming convention.

So you want to be … an emote artist

If you are just not that into photography, there is also a boom in illustration work creating emotes.

Emotes are custom-made emojis used in the chat rooms on the streaming website Twitch. Streamers use custom emotes as perks for their paying subscribers.

Kier Collins, also known as Tricksy Pixel, has been doing graphic design and illustration work for 10 years.

Kier created some emotes for a friend who was a Twitch streamer. Not long after, word of mouth spread, and she was taking commissions to create emotes.

View Larger
Image|Tricksy Pixel
Emotes created for Twitch streamers

Kier now receives more commissions to create emotes for Twitch streamers than other illustration work.

“My illustration work is definitely a side job, but it really does help my family and me stay comfortable money wise,” says Kier.

“I would say, on average, it makes about 20% of my personal income each week just on emotes,” says Kier, although she notes it can be very irregular work.

How much does it cost to commission your own emote? About $30 to $50 for each one, depending on the style and complexity.

What a way to make a living

Although for many people these activities are hobbies, they are quickly becoming viable job options. Large video game studios like Blizzard and EA are now advertising for full-time game capture artists.

We’ll let Hugo help fuel your ambition:

Video|Hugo Segobia
Example of a World of Warcraft game capture video (or machina) by Hugo Segobia

Particle Puns


Creative Commons Logo

Republishing our content

We want our stories to be shared and seen by as many people as possible.

Therefore, unless it says otherwise, copyright on the stories on Particle belongs to Scitech and they are published under a Creative Commons Attribution-NoDerivatives 4.0 International License.

This allows you to republish our articles online or in print for free. You just need to credit us and link to us, and you can’t edit our material or sell it separately.

Using the ‘republish’ button on our website is the easiest way to meet our guidelines.


You cannot edit the article.

When republishing, you have to credit our authors, ideally in the byline. You have to credit Particle with a link back to the original publication on Particle.

If you’re republishing online, you must use our pageview counter, link to us and include links from our story. Our page view counter is a small pixel-ping (invisible to the eye) that allows us to know when our content is republished. It’s a condition of our guidelines that you include our counter. If you use the ‘republish’ then you’ll capture our page counter.

If you’re republishing in print, please email us to let us so we know about it (we get very proud to see our work republished) and you must include the Particle logo next to the credits. Download logo here.

If you wish to republish all our stories, please contact us directly to discuss this opportunity.


Most of the images used on Particle are copyright of the photographer who made them.

It is your responsibility to confirm that you’re licensed to republish images in our articles.


All Particle videos can be accessed through YouTube under the Standard YouTube Licence.

The Standard YouTube licence

  1. This licence is ‘All Rights Reserved’, granting provisions for YouTube to display the content, and YouTube’s visitors to stream the content. This means that the content may be streamed from YouTube but specifically forbids downloading, adaptation, and redistribution, except where otherwise licensed. When uploading your content to YouTube it will automatically use the Standard YouTube licence. You can check this by clicking on Advanced Settings and looking at the dropdown box ‘License and rights ownership’.
  2. When a user is uploading a video he has license options that he can choose from. The first option is “standard YouTube License” which means that you grant the broadcasting rights to YouTube. This essentially means that your video can only be accessed from YouTube for watching purpose and cannot be reproduced or distributed in any other form without your consent.


For more information about using our content, email us:

Copy this HTML into your CMS
Press Ctrl+C to copy

We've got chemistry. Want something physical?