READ

The success of the studio behind Battlestar Galactica: Deadlock—Black Lab Games

Black Lab Games just released their second downloadable content (DLC) for the massive global franchise Battlestar Galactica. How did a WA studio make it so big?
Dr Kate Raynes-Goldie
Dr Kate Raynes-Goldie
Award-winning designer & keynote speaker
The success of the studio behind Battlestar Galactica: Deadlock—Black Lab Games
Image credit: GAZi Photography

Perth’s Black Lab Games is probably WA’s most successful game studio. Last year, the studio released Battlestar Galactica: Deadlock. As a game based on a rather popular Universal Television franchise, it was kind of a big deal to have the game produced in Western Australia.

So how did this boutique video game studio from Perth land such a big opportunity?

Battlestar Galactica Deadlock – battle footage

Video credit: Black Lab Games
Battlestar Galactica Deadlock – battle footage

Path to success

Like every success that seems to have happened overnight, Black Lab’s journey involved lots of talent and hard work, with a bit of luck and some government funding thrown in for good measure.

Battlestar Galactica: Deadlock, of course, wasn’t Black Lab’s first rodeo. The game came about thanks to strategic leveraging of the studio’s first two spaceship battle games. Not only is their story inspiring, but for aspiring game makers, Black Lab’s path is also quite instructive.

In 2012, Black Lab released Star Hammer: Tactics. When Black Lab Founder Paul Turbett started working on the studio’s second game, Star Hammer: The Vanguard Prophecy, he had to bootstrap by working another job to support the game’s development.

Star Hammer Tactics trailer

Video credit: Black Lab Games
Star Hammer Tactics trailer

However, he was able to leverage his first title to apply for a $50,000 development grant through Screen Australia’s Australian Interactive Game Fund.

The grant allowed him to quit his job to focus entirely on the game as well as hiring additional staff.

The subsequent success of Star Hammer: The Vanguard Prophecy meant that, when Universal Television went looking for a studio to develop a spaceship battle game for their Battlestar franchise, Black Lab was a natural choice.

As a sad addendum to this story, Paul was one of the last to receive the Screen Australia funding as it was discontinued in 2014With no sign of the fund being reinstated, other WA developers are left with no other option than to keep bootstrapping, extending the time it will take them to get their games to market. It may even lose them opportunities with huge international franchises like this one!

Though one bit of good news is the McGowan Government just launched a games industry pilot program to invest in the WA games industry. So far $50,000 worth of travel grants have been announced, which is hopefully just the start with more to come.

Entrepreneurialism FTW

This need to bootstrap and be commercially smart is yet another reason game developers also need to be entrepreneurs. As Paul told me, “I’ve heard the games industry described as the startup scene of the entertainment industry.”

Entrepreneurialism is also another secret to Black Lab’s success. “[Games are] the most innovative sector of the global entertainment landscape, meaning constant change,” Paul told me. And this change happens across the board, from the hardware and software being used to the business model.

The Broken Alliance

Following the success of Deadlock, Black Lab released two DLCs, most recently with The Broken Alliance DLC pack at the end of May. For the uninitiated, DLC, or downloadable content, is gamer speak for add-on content that extends the story and experiences of the game.

View Larger

The Broken Alliance DLC adds eight new missions to the story of Battlestar Galactica: Deadlock

Image credit: Black Lab Games
View Larger

…and brings in a new element of political intrigue to the conflict between the Colonies and the Cylons

Image credit: Black Lab Games

Paul told me that The Broken Alliance “adds eight new missions to the story and brings in a new element of political intrigue to the conflict between the Colonies and the Cylons”.

“Politics and power was a significant theme in the 2004 Battlestar Galactica TV show, and we wanted to explore that area a bit in the game,” he said.

What’s next for Black Lab Games?

“With the successful launch of The Broken Alliance, we’ll take some time to regroup and look at what’s next,” Paul told me.

“We’ve had plenty of suggestions from the players for what they would like to see added to the game. One of the great things about games in the digital environment is that we can get feedback and make changes and additions to make the game better … We should probably start thinking about new games soon too.”

I have a feeling they already have something pretty exciting up their sleeves.

Dr Kate Raynes-Goldie
About the author
Dr Kate Raynes-Goldie
In an age when disruption is the new normal, curiosity is the becomes the key 21st century skill. This is why Dr. Kate is an advocate for curiosity, through her work as a designer, speaker, writer and researcher. She’s written for variety of publications in Canada and Australia and is an innovation columnist for the Business News. She’s also a Certified Facilitator of LEGO® Serious Play®. As a globally recognised thought leader on innovation, Kate has been the recipient of numerous international awards and has spoken at conferences around the globe, including SXSW (Austin), NXNE (Toronto), REMIX Academy, Pecha Kucha, PAX AUS and TEDxPerth.
View articles
In an age when disruption is the new normal, curiosity is the becomes the key 21st century skill. This is why Dr. Kate is an advocate for curiosity, through her work as a designer, speaker, writer and researcher. She’s written for variety of publications in Canada and Australia and is an innovation columnist for the Business News. She’s also a Certified Facilitator of LEGO® Serious Play®. As a globally recognised thought leader on innovation, Kate has been the recipient of numerous international awards and has spoken at conferences around the globe, including SXSW (Austin), NXNE (Toronto), REMIX Academy, Pecha Kucha, PAX AUS and TEDxPerth.
View articles

NEXT ARTICLE

We've got chemistry, let's take it to the next level!

Get the latest WA science news delivered to your inbox, every fortnight.

This field is for validation purposes and should be left unchanged.

Republish

Creative Commons Logo

Republishing our content

We want our stories to be shared and seen by as many people as possible.

Therefore, unless it says otherwise, copyright on the stories on Particle belongs to Scitech and they are published under a Creative Commons Attribution-NoDerivatives 4.0 International License.

This allows you to republish our articles online or in print for free. You just need to credit us and link to us, and you can’t edit our material or sell it separately.

Using the ‘republish’ button on our website is the easiest way to meet our guidelines.

Guidelines

You cannot edit the article.

When republishing, you have to credit our authors, ideally in the byline. You have to credit Particle with a link back to the original publication on Particle.

If you’re republishing online, you must use our pageview counter, link to us and include links from our story. Our page view counter is a small pixel-ping (invisible to the eye) that allows us to know when our content is republished. It’s a condition of our guidelines that you include our counter. If you use the ‘republish’ then you’ll capture our page counter.

If you’re republishing in print, please email us to let us so we know about it (we get very proud to see our work republished) and you must include the Particle logo next to the credits. Download logo here.

If you wish to republish all our stories, please contact us directly to discuss this opportunity.

Images

Most of the images used on Particle are copyright of the photographer who made them.

It is your responsibility to confirm that you’re licensed to republish images in our articles.

Video

All Particle videos can be accessed through YouTube under the Standard YouTube Licence.

The Standard YouTube licence

  1. This licence is ‘All Rights Reserved’, granting provisions for YouTube to display the content, and YouTube’s visitors to stream the content. This means that the content may be streamed from YouTube but specifically forbids downloading, adaptation, and redistribution, except where otherwise licensed. When uploading your content to YouTube it will automatically use the Standard YouTube licence. You can check this by clicking on Advanced Settings and looking at the dropdown box ‘License and rights ownership’.
  2. When a user is uploading a video he has license options that he can choose from. The first option is “standard YouTube License” which means that you grant the broadcasting rights to YouTube. This essentially means that your video can only be accessed from YouTube for watching purpose and cannot be reproduced or distributed in any other form without your consent.

Contact

For more information about using our content, email us: particle@scitech.org.au

Copy this HTML into your CMS
Press Ctrl+C to copy