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Taming the black dog with Dungeons & Dragons

You're cornered in a dark alley, a robotic werewolf comes at you snapping its jaws. What do you do?
Megan Pusey
Megan Pusey
Freelance writer
Taming the black dog with Dungeons & Dragons
Image credit: Shutterstock

Although robotic werewolves aren’t an everyday situation, they might show up in your therapy session as more counsellors use tabletop role-playing games (TTRPGs) for therapy.

Dealing with mental health issues is tough for anyone, let alone teenagers. Michael Keady is a youth mental health counsellor who uses TTRPGs to make group therapy more engaging.

“It’s a therapy that doesn’t feel like therapy. It’s a fun way to work with mental health without being uncomfortable or confronting,” says Michael.

Michael started using TTRPGs in his therapy sessions because he found the games get students to open up more.

“I wanted to get into this because … not all kids are ready to sit face to face with a therapist and talk about their problems. They get a little bit daunted,” says Michael.

Typical setup for a tabletop role-playing game; there are 4 hexagonal shaped boxes arranged around a table
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Typical setup for a tabletop role-playing game

Image credit: Michael Keady
Typical setup for a tabletop role-playing game

A bonus to will saves

The TTRPG sessions are designed to teach social skills, problem solving, creativity and more.

TTRPGs like Dungeons & Dragons are experiencing a resurgence, with sales jumping by 33% in 2020, despite the global pandemic.

Michael uses TTRPGs aimed at younger children, such as No Thank You, Evil! and Monsterhearts. The quests are then tailored for the individual students in the session.

Michael says No Thank You, Evil! is a slimmed down TTRPG, making it easier for first-timers to get into.

“You create a character with a noun, a verb and an adjective. For example, I am a sneaky ninja who fights werewolves. That’s it, that’s your character creation.”

Video credit: No Thank You, Evil!

Fighting your demons

Michael carefully crafts his campaigns, weaving in elements of various therapies, notably acceptance and commitment therapy (ACT) and dialectical behavioural therapy (DBT). The therapies aim to help people learn how to face their problems and teach skills such as emotional regulation and distress tolerance.

“It’s part of a relatively recent and emerging style of work called therapeutically applied role-playing games. It’s come out of work in the USA over the last 9 or 10 years,” says Michael.

Dungeons & Dragons guidebooks, game master screen and dice
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Dungeons & Dragons guidebooks, game master screen and dice

Image credit: Michael Keady
Dungeons & Dragons guidebooks, game master screen and dice

While Michael enjoys video games, he feels TTRPGs have an advantage over the digital medium.

“Video games often have very limited outcomes in terms of solutions. The best thing with the TTRPGs is you can put players in a situation and they can create a solution to the problem that you wouldn’t have thought possible.”

So about that robotic werewolf …

Michael admits the students he works with often surprise him, recounting how his students reacted to a robotic werewolf.

“I was expecting them to fight the evil robotic werewolf, but one of the kids ninja’d onto the back and said ‘we found the off switch’.

“I said ‘it’s a killer robot, it doesn’t have an off switch’, and they’re like ‘well, what do you do when you got to do maintenance?’ and I was like ‘OK, you got me’.”

Michael Keady holds up a game master screen that reads 'Roll for Growth'
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Michael Keady

Image credit: Michael Keady
Michael Keady

Moving forward, Michael wants to make the games more physical, like TTRPG Inspirisles where players use sign language to cast spells.

He says TTRPGs give players the flexibility and freedom to solve problems in a creative way.

“It’s really special. It gets them thinking out of the box,” says Michael.

Megan Pusey
About the author
Megan Pusey
Megan is a science educator and communicator. She is one-third of the podcast Press X to Science which explores the intersection between gaming and science. Megan is a tech enthusiast and loves exploring learning through games. Her favourite video game is The Witness.
View articles
Megan is a science educator and communicator. She is one-third of the podcast Press X to Science which explores the intersection between gaming and science. Megan is a tech enthusiast and loves exploring learning through games. Her favourite video game is The Witness.
View articles

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